- Signature Weapon: The default weapon for Brute heroes like Rhinar, offering a reliable 4-power attack.
- Power Scaling: Gains significant damage bonuses when a card with 6+ power is discarded during the turn.
- Resource Efficient: A 2-cost activation that fits perfectly into most Brute pitch curves.
[Additional Content Block: Game Overview]
Heading: Game Overview
Description: Weapons are permanent fixtures in a hero's arsenal in Flesh and Blood. Unlike attack actions, they remain in the arena and can be used every turn provided you have the resources. Managing your weapon's activation is key to maintaining pressure while keeping cards for defense.
[Additional Content Block: Set Highlights]
Heading: Set Highlights
Description: Crucible of War reinforces the fundamental tools of the original classes. The Romping Club remains a staple for Brute players, providing the "on-rate" damage needed to force blocks and maintain tempo in long-drawn-out matches.
Bullet One: Staple weapon for the Brute class.
Bullet Two: Consistent 4-power damage floor.
Bullet Three: Essential for Rhinar and Kayo decklists.